*ONU*Clan

Aggiornamento promod--, Ragazzi..

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view post Posted on 29/5/2013, 19:47

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raga apro sta discussione dove chiedo un paio di cose.. già qualcuno avrà sentito di passare con un server alla 2.14 ma vorrei chiedere.. prima di tutto chi concorda.. e poi se volete la 2.14 la 2.15 o la 2.16....http://www.codpromod.com/ aggiunta ieri =)
 
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*ONU* Panda
view post Posted on 29/5/2013, 19:54




Cosa cambia?
 
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*ONU*AoX
view post Posted on 30/5/2013, 11:30




Io la 216 XD tanto tornerò a cod4 tra 4 mesi circa...
 
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*ONU*Ms.Sheva
view post Posted on 30/5/2013, 14:48




CITAZIONE (*ONU* Panda @ 29/5/2013, 20:54) 
Cosa cambia?

Piacerebbe saperlo anche a me?
 
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*ONU*Tommy
view post Posted on 30/5/2013, 15:10




nel server GamesClan e' stata inserita la promod2.14, cosa cambia ??.. inanzitutto qualcosa cambia..., i bog sono spariti , compreso le sfumature, la mappa e' piu nitida.
 
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*oNu*Destroy
view post Posted on 31/5/2013, 11:08




Per me è indifferente, mi adeguo a ciò che proponete.
 
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*ONU*ObyySTARR
view post Posted on 22/10/2013, 16:34




Non mi dispiace la 216... forse la 214 è più gettonata.. vedete voi.. a me non cambia nulla! ;)
 
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*ONU*Tommy
view post Posted on 22/10/2013, 16:54




forse tutti non sanno che......... nel server GamesClan e' inserita la promod 2.14.........................
nel server ProServer e' inserita la promod 2.17.
siamo troppo avanti..... se guardiamo indietro vediamo il futuro !!!!! :woot: :woot: :woot:
 
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*ONU*ObyySTARR
view post Posted on 28/11/2013, 17:50




MODIFICHE DELLE VAREI PROMOD ( io ho trovato la spiegazione in inglese.. andate giù di cattiveria di google traduttore :D ):

LIVE V2.17:
- Shortened file and folder names in order to fix (or avoid) "file sum/name mismatch" error. Please note that fs_game naming scheme is slighly different from now on.
- Added timer to pre-match ready up period.

Leagues should allow both 2.16 and 2.17 for now as they are nearly identical. Upgrade from 2.16 is not necessary in case the server owner does not experience any problems listed above. This release does not contain any other changes and is intended as a quick fix for server owners having trouble setting up servers under Windows.

Public server owners should rename their z_custom_ruleset.iwd to the new shorter version of z_c_r.iwd, nothing inside is changed.

LIVE V2.16:
- Fixed a small bug that appeared during 2.15. We're sorry about that!

LIVE V2.15:
- Fixed a bug where players could fall silently by holding down a grenade key and not having any grenades in inventory
- Reworked damage logic, no changes in damage values, but minimal performance boost
- Included a reworked version of damage and accuracy statistics (B-4-6), counters will reset after displaying current values
- Included new log prints:
Accuracy and damage: P_A;<player guid>;<player entity number>;<player name>;<shots fired>;<shots hit>;<damage done>;<damage taken>;<friendly damage done>;<friendly damage taken>
Bomb plants (SD & SAB): P_P;<player guid>;<player entity number>;<player name>
Bomb defuses (SD & SAB): P_D;<player guid>;<player entity number>;<player name>
Flag captures (DOM): P_F;<player guid>;<player entity number>;<player name>
Headquarters captures (KOTH): P_HQC;<player guid>;<player entity number>;<player name>
Headquarters destroys (KOTH): P_HQD;<player guid>;<player entity number>;<player name>

LIVE V2.14:
- Fixed boosting with modified g_knockback value
- Game will message all players if any serverside DVars are being modified
- Added comp_public_lan, comp_public_hc_lan and custom_public_lan modes
- Fixed an issue with scorebot messages being generated incorrectly

LIVE V2.13:

- Implemented MOTD (message of the day), can be set via dvar "scr_motd"
- Various fixes and improvements to the shoutcaster UI
- Fixed problems with loading preserved classes
- Invalid gametypes on custom maps will no longer cause server to crash
- Added possibility to set scores with promod_mode (more info in promod modes section)
- Removed flinching animation when player get shot
- Removed ability to shoot during strat time
- Improved custom maps compability
- Player is immune to flashbangs in ready up and start mode flying
- Main menu changes (not much)
- Serverside performance improvements
- Knife round fixes, weapon abuse eliminated
- Fixed ready-up messages
- Other various UI tweaks and improvements

LIVE V2.12:

- Protection against clientside executable modification
- Fixed knife-round to always remove the weapons and ammo, all other damage than from the knife is disabled as an extra measure
- Record-menu will no longer appear twice in knife-rounds
- Fixed choosing team menu on custom maps
- Various fixes which improve server performance

LIVE V2.11:

- Soften smoke edges (also known as r_zfeather) is back to being forced off
- Dead chat is no longer automatically handled in public-modes
- Promod will properly force player to reconnect to the server if "vid_restart" was called
- The "You killed..." text's Y-position can be modified in devmap for movie-makers (see below)
- Removed player head-icons from Marines and SAS (stock bug, as opposing teams don't have head-icons)
- Fixed planted/defused/destroyed announcer sounds
- Promod header will inform about the usage of knife round feature
- Specular effect on car-glasses made transparent
- Better overall handling of player status icons
- The bomb-briefcase is no longer visible in timeout or knife-round
- Ability to cancel timeouts by the caller (by calling another timeout)
- Ready-up hud will always display own status (important for shoutcasters)
- Shoutcaster will automatically follow another player when current player dies
- Shoutcasters have ability to spectate another shoutcaster when that shoutcaster is using follow-player-binds
- Full map restart is called when server admin changes game type and issues a fast restart
- Fixed a bug where a player could sprint longer after planting/defusing
- Ragdolls removed because of random behaviour
- Added an option for custom map developers to specify default sunlight (level.sunlight) in map script to correctly set with Promod "stock" sunlight option
- Strattime and knife round in public-modes are now working properly
- Scorebot improvements and fixes, see FAQ for comprehensive documentation
- Different game menu adjustments
- Dvar-monitor will now display both the old and the new value when change is detected
- Before a match starts, a list of dvar changes during ready-up mode is displayed
- Some additions to strictly forced server settings
- Fixed several issues with bomb-drop
- Added training-dummy feature for strat mode, which will only work on listen/local servers with PunkBuster turned off
- Added a record-menu which will popup once a player is ready, this menu can optionally be disabled in the quickmessage menu: B-4-5
- Added a sound notification to the last player to ready-up

LIVE V2.10:

- Game code optimizations which reduce the size of mod over 50% compared to V2.04
- Killspec mode. Commits suicide, releases current class spot and does not respawn the player before a class is selected again. Can be activated through quickmessage menu: B-4-4 or by console command openscriptmenu quickpromod killspec
- Moved game timer closer to the edge of the screen for shoutcasters
- Improved server integrity checks
- Defaulted "promod_mode" to strat when starting a new server from main menu
- Knife round. For match modes adds an extra round and ready-up mode, in public games it will be the first round of map. It can be toggled via knife keyword in promod_mode (for example match_mr10_knife) or dvar "promod_kniferound" in public games. Scorebot announces knife round via knife_round keyword
- Ready-up mode is more responsive
- Improved promod_mode, for use see below
- Increased dropped weapon disappearing time to 3 minutes
- Promod Commands and Promod Graphics menus can be accessed via openscriptmenu quickpromod controls / graphics respectively
- Added tactical timeouts for lan mode. It is possible to take unlimited amount of timeouts for unlimited time
- Improved strat mode
- Fixed public server weapons glitch
- Forced fs_game for match modes. If you don't know how to change fs_game setting, please contact your Game Server Provider
- Removed red enemy dots from large map
- Included with package: PunkBuster MD5Tool checks for main/iw_##.iwd files. This needs to be set up manually, see below
- Added echo command, which will display text only to yourself in game message box. Usage: openscriptmenu echo text_I_want_to_display - note that underscores are replaced with spaces. Works also with colors. However stacking two openscriptmenu commands to one bind will not work
- Shoutcasters can now choose who to follow using binds and even toggle players by their current class

Plus many other visual, non-gameplay related improvements.

LIVE V2.04:

- Reintroduced "cl_maxpackets" enforcement to "100"
- Small fix in the scorebot
- Weapon class availability fixed on halftime

Per chi ho problemi di MD5 Tools:
o scaricarvi in ordine le promod da quella antecedente di quela da cui vi da errore ( es nei nostri server pubblici ) oppure in questi link
PromodLive 2.16/2.17 (promod_mode match_mr12_knife) must be used for ALL CyberGamer matches. You can download PromodLive 2.16 here: http://www.codpromod.com/wp-content/plugin...nload.php?id=14. and PromodLive 2.17 here: http://www.codpromod.com/wp-content/plugin...nload.php?id=16

Faccio presente inoltre che se gli amministratori hanno la possibilità, posso aggiornare la mappa di Backlot con l'ultima versione approvata e fixata:
mp_backlot_fix - www.cybergamer.org/files/2428/
 
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*ONU*Tommy
view post Posted on 28/11/2013, 18:43




Oby, parlane con Legend, magari la proviamo solo in un server..
 
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*ONU*ObyySTARR
view post Posted on 28/11/2013, 18:55




CITAZIONE (*ONU*Tommy @ 28/11/2013, 18:43) 
Oby, parlane con Legend, magari la proviamo solo in un server..

Oki :D Leeeeeeeegggendddddddd :yuppi: dove sei???
 
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10 replies since 29/5/2013, 19:47   273 views
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